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Silent Hill 2 Remake: I'm Not Your Mary

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 I recently finished the Silent Hill 2 Remake from Bloober Team. And quite frankly, it's good. I'm not in love with it, yet I think they did a great job regardless. While the combat and general movement are vastly different, the DNA of the series is embedded within. It works well enough and there are some really intriguing elements that get added in the Remake that set this game apart from its contemporaries. So, I am going to give my thoughts on the Remake and how it stacks up to the original.  To start off, I think Luke Roberts killed it as James and his acting gave the story the weight it needed. I say this as one of my criticisms for the original is that Guy Cihi can be a little too goofy and awkward. That's not to say James is supposed to be perfect, but the James in the script matches the energy that Luke Roberts gives off moreseo than Guy Cihi. I also feel the same way in regards to Angela's performance in the Remake.  I think that Gianna Kiehl was able to more a...

Ninja Gaiden: Drawing the Blade

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 Recently, I found myself wanting to press buttons. And so, I was feeling like I should play some more Bayonetta. But then I thought, that I should actually give an honest shot at the Ninja Gaiden games. I have owned the three reboot titles: Ninja Gaiden Black, Ninja Gaiden II, and Ninja Gaiden 3: Razor's Edge for years. However, I never really got into the groove with NGB. The game is not only very difficult, but it has intense AI that punishes you at every turn. So, this high ceiling made me fear the blade. I didn't think that I could match the intensity and precision needed to succeed in these games. But I learned, and then I conquered all three games on my initial playthroughs. So now, I am going to give my thoughts on them, along with some focus on the storytelling in the games.  What better way to start then with Ninja Gaiden Black. The most difficult game in the trilogy without question. Well designed enemy patterns  and bad camera angles made for a ...

Zero Time Dilemma: Time To Die A Lot

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The end of my journey with Zero Escape is here. An epic conclusion of a phenomenal series is what I wish that I could write. But, the franchise never gets to the heights that 999 was able to garner. While Virtue's Last Reward had more of a bloat and filler issue. Zero Time Dilemma feels painfully short. The game looks worse, has worse versions of half of the returning characters, and has too minimal of interaction from the player. It makes me wish that they would've just done separate Nonary Games for each title with no strings attached.  Even the threads that come from VLR into ZTD aren't the best. Especially when you consider that characters like Alice and Clover were so closely involved with the plot line in VLR, and in some cases with 999, yet they are absent from this game completely. And when you think about the idea that VLR and ZTD were made in conjunction with each other, it starts to become more baffling. So, you have this sequel that picks up almost exactly at th...