999: Nine Hours, Nine Persons, Nine Doors: A Mystery Worth Unraveling
After mainlining the first three Gears of War titles, I decided that I needed a genre switch-up. That decision came in the form of 999: Nine Hours, Nine Persons, Nine Doors. A Visual Novel-Puzzle Game hybrid that borrows from many mystery and horror tropes. An inescapable death game with the purpose of pitting others against one another while collaborating, in a sense. While a lot of parallels could be drawn to many forms of media, the one that jumped out to me was Saw. A franchise that is known for playing games in life or death situations with the intent being on the life aspect. The games are supposed to be winnable, but performed at a high difficulty. The decision making is crucial to getting out of a Saw Trap. While some methods may differ, the games created by John Kramer (Jigsaw) are indeed winnable. The only caveat being that your nerves are working against you. So, while the framework is there in 999, the puzzles are not nearly as stress inducing. They are intended ...