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Showing posts from April, 2024

Claire: More Bite-Sized Horror Titles Please

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 Recently, I have been dabbling in a myriad of games. Some titles are fun like Onechanbara, while others like Steelrising are more frustrating to get through. So, after getting through Steelrising, I decided to pick up Claire: Extended Cut. A 2D pixel horror title from Hailstorm Games that dropped in 2016. My interest in Claire was due to the game's cover art. I thought it looked neat. And so I finally grabbed it when the price fell to $3. In short, I loved playing it. Claire is a perfectly serviceable survival horror title for what it is. The puzzles are not too difficult, but sometimes they throw some real curveballs at you. And the story does a fine job of showcasing the titular character as someone who is just trying to deal with all of the trauma and guilt swirling around her. While the game does feature a numerous amount of bugs, I think that many of them are more negligible than they are detrimental. Yet, I do think the game stumbles a bit when it comes to navigation. Which

Silent Hill: Homecoming: One of the Games of All Time

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 Horror games are such a mixed bag. That is apparent in franchises more than anything. The whole thing is reminiscent of Horror movies. You could be experiencing some shlocky bullshit or you could be witnessing one of the all time greats. It doesn't matter what the legacy behind the project is, it will eventually come down to the execution. Today, I want to discuss the rusty blade that is Silent Hill: Homecoming. A game that evokes Silent Hill really well in the monster design, but ultimately fails in areas that are natural to the series. This comes down to many factors. The puzzles are laughably easy and can be brute forced more times than not. The character writing is pretty weak for the most part. While the combat is also not much to scoff at, it does have its days. Yet fundamentally, it is easy to see why this game is disliked. I do not hate it like many others, however I wish that the game was something else.  Aside from the glaring issues, there are numerous nitpicks to be ha