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Showing posts from September, 2024

Clock Tower 3: Magical Girl vs Serial Killers

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 With the incoming worldwide release of the original Clock Tower, I thought to load up the PS3 for some Clock Tower 3. (Shoutouts to the base model PS3, a GOATed device for sure.) And having never played it, I was curious as to how the series had progressed from the original to the latest named entry. To be frank, I think that this game is just OK. There are some real novel concepts and ingenuity put forth that gets bogged down in some of the later sections. That's really what makes me not love this game, despite the charm that it exudes.  Like, the cutscene direction is phenomenal. The way that the characters move and emote is easily one of my favorite things in games. They are flamboyant and wacky in their mannerisms, which helps add to some of the uneasiness that Clock Tower 3 offers. It makes me wish for more games to embrace this kind of silliness. Alas, we need to copy movies right now because that is what sells a gazillion units. So, the main point of this mini-rant is that

Friday the 13th: To Be Human and Monster

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 Recently, I have been going through my somewhat frequent rewatches of the Friday the 13th franchise. This was not intentional, but it is funny that I happened to do it during an actual Friday the 13th. And my current run has stopped at the death of Jason Voorhees, otherwise known as Friday the 13th: The Final Chapter. And so I initially wanted to focus on Part III because of how much the formula felt phoned in and lacking. But thinking more on it, there are some aspects that I wanted to discuss in regards to the first four films.  These ideas stem from how the characters feel and just how much this franchise tends to get bashed on because they are not the pinnacle of horror. Like, there is a reason I can rewatch the original Friday the 13th, and why I don't want to rewatch most modern horror films. It has more to do with that human factor. The on-location settings, the creativity behind the deaths of the characters, and especially the deception in the shot choice that throws off t