Posts

Showing posts from February, 2023

Soulcalibur II: Weapon Master Mode Rules

Image
 One of the things that I have been doing lately is playing Soulcalibur II on Xbox Series X. The game is fun and I love the Weapon Master Mode so much because it gives replayability and rewards for winning challenge specific battles. You can get different weapons, costumes, characters, and stages by working through it. This is the main component for getting the full roster while also adding extra characters. The mode also including a story makes the experience that much more fruitful as the added experience from Weapon Master makes a more casual player, like me, more enthralled with the title. A very similar vibe to Mortal Kombat's Konquest modes in their 3D era.  What makes this mode so rad to me is that I own the game on the original Xbox and the Series. So, I am willing to play through this mode across different generations and on two versions of the game. While I never finished it on the original Xbox, I decided I was gonna do that for the HD version. It was just one of those c

Bayonetta 3: Took a Wrong Turn at Albuquerque

Image
 For people who have not finished or played Bayonetta 3, I ask that you refrain from looking at this piece as I will be discussing the ending to Bayonetta 3 in addition to my thoughts on the game as a whole. With that out of the way let's begin.  The combat and some of the new gameplay sections in Bayonetta 3 are really good and some of them are not so great to really bad. The main story fights against groups of enemies and singular enemies were done super well with a nice flow to combat sequences that made the dance very satisfying and a joy to play. While some of the challenge areas were downright atrocious, especially in Viola sections. For those that don't know, Viola is a DMC type of character where dodging is not her activation for Witch Time, and instead you have to parry. This contradicts the flow of many Bayonetta sequences, making the game feel uncomfortable in some areas. These areas include Witch Time damage only portions and big enemies that have an invisible wall