Soulcalibur II: Weapon Master Mode Rules
One of the things that I have been doing lately is playing Soulcalibur II on Xbox Series X. The game is fun and I love the Weapon Master Mode so much because it gives replayability and rewards for winning challenge specific battles. You can get different weapons, costumes, characters, and stages by working through it. This is the main component for getting the full roster while also adding extra characters. The mode also including a story makes the experience that much more fruitful as the added experience from Weapon Master makes a more casual player, like me, more enthralled with the title. A very similar vibe to Mortal Kombat's Konquest modes in their 3D era.
What makes this mode so rad to me is that I own the game on the original Xbox and the Series. So, I am willing to play through this mode across different generations and on two versions of the game. While I never finished it on the original Xbox, I decided I was gonna do that for the HD version. It was just one of those cravings for a game that places number two on my favorite fighting games list. With number one being Mortal Kombat 4. I wish that fighting games would bring back their ridiculous secondary modes for people to play once again because the one in Soulcalibur VI was a step in the right direction, but not quite the same. Street Fighter 6s World Tour looks to also be similar as well. So I just want these silly and sometimes painstaking challenge arenas where I unlock things featured in the game. I've always liked Smash's model, but Ultimate was a little much if I'm being honest.
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