Metal Gear Solid: The Boss, The Alpha and The Omega
The Metal Gear brainworms, or nanomachines if you will, have persisted. This has all culminated from the fact that I have finished the main story for Metal Gear Solid V: The Phantom Pain. A game that I never want to play again. The issues far outweigh any joy for me. It lacks that fun videogame feel that I loved in previous titles. The limited loadout in the most expansive title just didn't work for me. MGS: Peace Walker could get away with this because that's a PSP game at its core, and not an over-budget console title. Not to mention, the story beats just didn't work for me. Skull Face was a terrible villain, and then the game fell even flatter in his absence. While I think the problem starts with MGS4, I find MGSV to be a big nothing burger of a game. None of the character conflicts really matter, and none of the new characters are of any worth. This was a prequel game, and the knowledge of the future just negated any hope for a future appearance from any newbies. But ...